This is the first of a series of chats, so I gave Matt a lot of time and space to talk and explain himself. He goes deep on his feelings about release, his difficult decisions, the future of the game and the complex physics system he’s still building, console certification problems and he even goes into his education and training. It’s a fascinating ride and I hope you enjoy it as much as I did.
Please leave any thoughts in the comments section, along with questions that I will try my best to ask Matt in our next hang out.
Please subscribe and hit the notifications bell for future updates.
Chapter list:
0:00 The future of the BMX Streets
0:30 Intro
2:37 Interview start (did he cut and run?)
04:14 Patching the game on release
05:19 Typical day for Mash Games
06:43 Why are there no quick bug fixes?
09:23 Bike customisation challenges
11:03 Being a solo dev and refactoring
12:22 Multiplayer problems
12:58 Rebuilding the system
14:29 Trampolines and other vehicles
16:52 The game still isn't ready
18:01 Why is it not on console yet?
18:57 Why was it released now?
22:04 So much effort went into it
22:56 Release day disaster
23:23 Was the price right?
25:09 Feelings about the failed release
26:21 What went wrong?
29:19 The dream version and the future
32:17 Mistakes in development
36:33 Converting to fully physics-based
41:42 Nose wheelie problems
45:48 When is it coming to console? (tease)